Bookmarks tagged gaming

"This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.
Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles."
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
30 Mar wind-waker-js.vercel.app (Archive)
Wind Waker in your browser
11 Mar www.youtube.com (Archive)
Youtube video detailing how to build a gaming handheld using the framework laptop motherboard
19 Feb castle-engine.io (Archive)
"Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source."
5 Feb codeberg.org (Archive)
"A Libre Multiplayer FPS Game built with Godot 4 engine and a fully open-source toolchain"
A game made by the Celeste developers for Celeste's 6th anniversary
The current open beta can be installed in homebrewed Wii systems as a WAD, and users can enter the Wii Shop menu and browse Virtual Console and WiiWare games, as well as Wii channels that were originally available, complete with what seems to be dummy Wii Points to redeem, but with nothing to do with them at the moment due to downloads not working on the current build yet.
"Here it is, at long last. The DOOM source code is released for your non-profit use. You still need real DOOM data to work with this code. If you don't actually own a real copy of one of the DOOMs, you should still be able to find them at software stores.
Many thanks to Bernd Kreimeier for taking the time to clean up the project and make sure that it actually works. Projects tends to rot if you leave it alone for a few years, and it takes effort for someone to deal with it again. The bad news: this code only compiles and runs on linux. We couldn't release the dos code because of a copyrighted sound library we used (wow, was that a mistake -- I write my own sound code now), and I honestly don't even know what happened to the port that microsoft did to windows."