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Detailed breakdown of how bluesky/atproto (and to a lesser extent activitypub) work
"...Under these definitions, Bluesky and ATProto are not meaningfully decentralized, and are not federated either. However, this is not to say that Bluesky is not achieving something useful; while Bluesky is not building what is presently a decentralized Twitter, it is building an excellent replacement for Twitter, and Bluesky's main deliverable goal is something else instead: a Twitter replacement, with the possibility of "credible exit"."

Further Reading: https://social.coop/@cwebber/113527462572885698
"APIs are the scaffolding that holds up the modern Internet and standards-based descriptions of those APIs are what make them usable.

The mission of APIs.IO is to help developers get their APIs discovered and used by indexing electronic API descriptions. The site then parses descriptions and provides a searchable entry point to the world of APIs."
A list of all known tools available for the Bluesky platform
16 Nov 2024 en.m.wikipedia.org (Archive)
The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle[1] according to their preferred actions within the game.
"The GOG Preservation Program ensures classic games remain playable on modern systems, even after their developers stopped supporting them. By maintaining these iconic titles, GOG helps you protect and relive the memories that shaped you, DRM-free and with dedicated tech support."
Hyperion is a Minecraft game engine that aims to enable a 10k player PvP battle to break the Guinness World Record (8825 by EVE Online).
Unofficial web ui for Loops (based off unofficial reverse engineered API)
Surfer Protocol is an open-source project aimed at documenting the process of retrieving personal data from various platforms
Everybody Edits: Offline (EEO) is a recreation of Everybody Edits (EE), adapted by Seb135 and LuciferX for singleplayer due to Adobe ending support for Flash.
Waddle Forever is composed of a localhost server emulator for Club Penguin and an electron client with the server that can run the game out of the box, built with Node.JS in TypeScript.

It's main goals are accessible speedrunning, accessible sandbox Club Penguin and in the future for a complete singleplayer experience and archival of parties and events.